The GM is kind; the GM awards two extra skill points.
There never seem to be enough skill points in the game for everything I want to do as a player.
Granted, I want to try some pretty strange things as a player. One of my characters wanted to make his own weapons. A second character wanted to build up the Profession: Gambler skill. Yet something like Perception gets used in almost every session, but not every session has gambling.
Now, as a GM, I have an opportunity to change all of that for my players when I run my campaign.
In the character guide I put together, A PC Guide to County Playground: The Grand Grind, the newest version provides a boon to my players:
I intend to place more emphasis on skills and contacts. Each player is given two bonus skill points at first level; these have to go into a Profession skill, a Craft skill, or the Survival skill. The intent here is twofold: First, the Profession or Craft should help "round out" who the character is and what the character is interested in, making for a more interesting character. Second, the GM will use those interests as plot hooks. For example, a character with ranks in Profession (Sailor) will know other sailors; the GM will use those other sailors as plot hooks.
To get two bonus skill points at first level in PC Gen, go to "Feats & Abilities" > Misc > GM Awards and choose "+1 Skill Rank" twice
A screen capture of setting this value in PCGen version 6.0 is shown below:
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