I sent out invitations to “Fun City” and one of my dear friends wrote back:
Is this intended to be an ongoing campaign or a one off? I admit to being sorely tempted.
First: Small Victory Dance! Always celebrate when your friends express interest in what you write.
To answer his question: “Fun City” is a Pathfinder First Edition
campaign. It is not a One-Off. I prefer the term
in: “Fun City will be the latest bash set in County
Let’s take those one at a time.
“Fun City” is a campaign because it is a continuing set of interwoven adventures. Each single session will be a scene or an act within an overall story arc. “Fun City” (the Pathfinder First Edition campaign) will also span multiple playing sessions as the Player Characters learn more about “Fun City” (the place).
However, it’s going to be the most flexible and forgiving campaign I’ve ever run, for a number of reasons.
- I expect some of the players will drop in and drop out, as everyone has different demands on their time. I want to be flexible and accepting of player schedules.
- The last campaign I ran, I got deeply caught up in the background details and tried to, uh, make them the foreground of what the players faced. I’m not sure how successful that was.
- I put a lot of pressure on myself to have a deeply compelling complicated campaign last time. Not going to do that to myself any more.
- This time around, I intend to stratify and simplify the setting. I’m still enthusiastic the setting. I will provide background details if the players want them, while the majority of my efforts will be focused on “let’s have a simple and fun time tonight with the game pieces in front of us.”
A One-Off, by contrast, is meant to be a single self-contained adventure. Ideally a one-off lasts a single session. “Make It Big,” the last one-off I ran, went for two sessions. I guess that says something about my skill at estimation. I estimate I can only get better.
I considered running a sequence of unconnected one-off sessions for “Fun City” and decided against it.
- My personal preference is to build a setting full of interesting people, places and things, all connected. With a campaign, it’s easier to share my enthusiasm for that unified setting.
- Some of the players may drop in and drop out, but some will want to game regularly. For those regulars, I want to provide an opportunity to take a character from Level One up to Level Double Digits. That “growing a character” is something I always enjoyed as a player, and I want to provide that as a GM.
- It’ll be easier for players to contribute to a setting they’re familiar with.
- I have the time and resources to prep a campaign.
- I want the game world to be internally consistent. A campaign just logically seems to flow from that.
The noun bash is what I think of in my head, though, when I think of what I’m doing. Instead of “a campaign set in County Playground” or “a one-off set in County Playground” I consider what I’m doing as the latest bash set in County Playground. All three of the definitions for that noun line up in a way I admire.
- (informal) A forceful blow or impact.
- Just to be clear, I am not advocating in favour of hitting players here.
- The Player Characters, on the other hand, frequently give and receive bashes with the NPCs. Often to much merriment.
- (informal) A large party; a gala event.
- There might be eight characters at the first “Fun City” session. That there’s a large adventuring party.
- I like attending a gala event. Hosting them, too.
- (UK, informal, often in the phrase ‘have a bash’) An attempt (at
- Yeah, that also tracks. I am making an attempt at creating maps, at trying new tools and using existing tools in new ways, at evoking an engaging setting, at showing my friends a good time.
When I was pulling together this blog post, this diagram came to mind:
Complete Where The GM hands your PC his lines Extemporized this Bash and a script. "Your cue is Chaos probably lands when the dragon bites you." | | | V V V +---------------+---------------------------------------------------+
I am not enthused about running a series of unconnected one-offs like the far left would imply. County Playground is already plenty comical because, hey, that’s how I roll. Some structure would help.
On the other hand, I don’t want to veer too far to the other end and structure out everything.
The final point I wish to make here is that in preparing for this I found email messages from November of 2007, back when I had a different setting but the same comic tone. It warms my heart to think of every dice roll, every pun, every word written in every email or blog post and every word shared across a gaming table for the last few decades contributes to a fulfilling time. I reserve the right :-) to throw out all the terms used above and say that I’m working on a Pointillist style of RPG Gaming and I hope you’ll contribute to the art.